By Emma Z. on 2/20/2012
This week we're handing the reins over to tattoo artist Alex McWatt, so he can introduce us to the artists, inkers and other things that inspire and inform his work. You may recognize Alex from his Hold Fast segment that ran a few weeks ago. But he is also one of the most interesting people we've come across with a very large community of creative minds around him. We thought he may have some fun sharing that world with you all so over the next six days keep checking back for more of his stuff.
To get the ball rolling Alex did an interview with block print artist Dennis McNett whose work ranges from large scale sculpture down to paper prints.
Alex: Who are your major artistic influences?
Dennis:
Major artistic influences? I'd say Richard Mock for sure. He did politically charged linoleum cuts for the New York Times for about 18 years. He's one of the main reasons I stayed in New York. All the other artists I initially met were really pretentious and were just basically telling me what I was doing wasn't good enough. So I met Richard, and he was super encouraging and just gave me some really good advice. And then, of course, all of the graphics and aesthetics coming out of the early 1980s skateboarding scene, like Cortland Johnson, Powell Graphics, Pusshead, and Zorlac. All the aesthetics out of Thrasher Magazine, like all of those raw Xerox-like looking things and all the punk album covers at the time. Those album covers are just fucking sick. All of them are really cool. And then outside of that would be like Nordic mythology, storytelling from all cultures, not just like Nordic stuff, but any type of lord storytelling.
A: Mythology . . . that's awesome. Has tattoo art influenced your work at all? And is there a 'who' involved in that at all?
D: I'd have to say no, but it always seems like I get lumped or shown with tattoo artists. People always ask me, “Do you do tattoos?” Or, “Can I use this for a tattoo?” But the stuff I do doesn't really translate, because it’s not drawn to be tattooed.
A: Cool. And you know, as this is a tattoo site, it kinda makes sense that that's why I'm drawn to you and want to interview you for this. I know you don't have super visible tattoos, but I know that you do have tattoos. Have you found that that's, like, affected the way people look at you in the art world? Maybe not though, because it’s not like they are out on your neck and stuff like that.
D: Not so much, and most of the tattoos I have I got from trading for my artwork. I like what they do, and they like what I do.
A: This is a wordy question, but you have a style that's very distinctly yours, and it’s constantly evolving, but it’s like always very easy to spot as Dennis Mcnett's work. I think. Do you find it hard to kinda reinvent yourself without departing from your core style, or is it, like, easy to grow and still just be you? I know a lot of artists are basically like one hit wonders, they find something that works and then that's it, you know? And they never get interesting. But that's not the case with you, I feel.
D: I think that the work is definitely changing, I look at stuff I did a few years ago, and I look at the stuff I’m doing right now, and I think that stuff just happens naturally. You kind of start making stuff and get either bored, or steered in a different direction, like going from the 2D stuff to the 3D stuff. Going to mass, going to performances, and then going back to like, OK, now what else can I do?

Like, now I'm working with leather as collage material, so I'm having the patterns laser etched onto leather, and that just came from going, OK, these prints are cool, the collage and stuff, but what else can I use?
A: Texturize them, kinda.
D: Yeah, so we are just generating leather as collage material. I'm looking into some other materials to laser etch and put over on the to surfaces. The other thing that I think is helping it, like, kind of go in different directions is going to different places and doing something very specific to that area. This wolfbat mythology that I started to make up there is a story of each place we've gone, like a storyline.
A: The size of your work seems to be getting larger in scale, along with its dynamic interaction with people. How much bigger do you think it can go?
D: That's been discussed. I'm looking for a really big space and funding that I can just spend two months in and go bananas, because a lot of these places I'll go and the stuff that I built is done in four days. Like, that whole thing in Laguna, the whale, the wave, and that whole wall was done in four days. If I had a month to just stay in a space and work, I could really do some damage in there. So I definitely want to go larger, but I've also been making things smaller, like the mask I was doing and going really big on and stuff, but then I've realized that if you go smaller, people can actually take it home. A lot of times the bigger stuff gets destroyed or recycled in some kind of way, like the panels from the ship. I built a castle out of them. Stuff like that, the pieces from the whale, and the wave, will probably come back so I can use them for something else. Or sometimes they just get left places. Like I'll just plop a sculpture down in an empty lot it will stay there for a while.
A: I notice you're doing a lot of stuff with, like, the younger kids. That's a little bit more recent, I think.
D: Yeah that's totally new. Up until then I worked with mostly college age kids, 18-22.
A: And they're already ruined.
D: Yeah, pretty much. And the cool thing with working with those young kids is they don't have any filters yet. Like, no one said, “Oh, this and that doesn't go well together.”
A: Or, “That's silly.”
D: Yeah, or, “Why would you do that?” Or, “You're wasting your time.” There's nothing like that. There's no filter. It was crazy. It was the boys and girls club where we did this thing, and you could hear them lining up at the door, and it sounded like wild animals! I like it because they were getting all excited because I had one of the wolf bats hanging out at front, and they knew they were going to be making that mask and they came in just like a wildfire. And the stuff that they came up with was just insane.
A: That's dynamite
D: So we were definitely on the same page, that's for sure.
A: That's awesome. Are there any mediums that you haven't experimented with but want to?
D: Not really.
A: You'll find it when it comes to you maybe?
D: Yeah, pretty much anything I've wanted to do I just do it. Something I have thought of playing around with is furniture. Like, just going nuts on a chair, or a table. Just make an insane table, you know?
A: I got a furniture guy, if you need it.
D: I was thinking of having a show just of that. Just trick out a space like it’s a
Wolfbat living room, or something. Like chairs, tables, chandelier, heart, etc.
A: This is how we live, that's pretty awesome. Another question is most people, and maybe that's a big statement, but still, most people don't really work with their hands anymore. The work you do, however, is very much hands on, which I think is a kin to tattooing, I mean, yours isn't one-on-one, but the piece is one-on-one. How important is that human touch a factor to your artwork? You know its obviously not like mass produced. It’s, like, you physically have to make this stuff, each one, every time. Is that an important part of what you are saying with your artwork?
D: Um, I don't think I'm trying to say anything with it. I've always made things, since I was a kid, and we do use some stuff for, like, if I do an image and that image would work better 2ft x 2ft rather than 1ft x 1ft, we'll blow it up, screen it and use it for whatever.
A: But, I mean, even that screening process is still like you're doing.
D: Yeah, I mean I'm definitely, like, a craftsman geek. I like craftsmanship. I like to see how things are put together, like, the tactility of those prints apposed to a Xerox or an ink jet printer. They're totally different. Not everybody can see that stuff.
A: Do you think people appreciate the amount of time and effort it takes to not only just to do what you do, but, like, kind of master a craft like printmaking, or something, that is so hands on? Like yeah, anybody can do it right away, but to actually spend the time to do it that well, I mean, that takes years. I think that's being lost in society a bit and being undervalued.
D: I think people do appreciate that stuff because, like, say I make some stuff, and I have it hanging somewhere and people go up to it, they like it and then they ask “how did you do this?” And I reply, “Oh, I get a chisel and I carve it.” And they are like, “Really? Wow!" Like, they really just start getting into it and ask about how it’s done, so I think people appreciate it. I think there's still an audience for that stuff, and I think, because so many people are just doing stuff off the computer and just cranking it out, that when someone actually finds something that's handmade they see the difference and like it.
read more